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7. References

  1. Barthes, R. (1977). Mythologies. Hill and Wang.
  2. Bae, S., & Kim, J. (2020). Affective lighting in interactive environments. Journal of Visual Computing, 28(3), 215‑229.
  3. Campbell, J. (1949). The Hero with a Thousand Faces. Princeton University Press.
  4. Picard, R. (1997). Affective Computing. MIT Press.
  5. Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. MIT Press.
  6. Branston, L. (2019). Layers of interactivity: A three‑tier model for narrative games. Game Studies Quarterly, 11(2), 45‑62.
  7. Cathyscraving Development Team. (2024). Cathyscraving – Episode 24 [Video game]. NeonDream Studios.
  8. Smith, A., & Lee, H. (2022). Player telemetry as a lens for narrative analysis. Digital Narrative Review, 7(1), 88‑107.

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