X360ce Vibmod 3140 New -

x360ce vibmod 3.1.4.1 is a legacy version of the Xbox 360 Controller Emulator

  1. Official x360ce 4.x – No force feedback, but simpler setup.
  2. XOutput – Converts DirectInput to XInput via virtual controller; vibration is weak.
  3. WheelDirect – A lightweight alternative specifically for racing wheels.
  4. Logitech G Hub + vJoy – Complex but powerful for G-series wheels.

Initial Run: Run x360ce.exe as an administrator. The program will prompt you to create a missing xinput1_3.dll file; click Yes. Configuration: Connect your controller before starting the app. x360ce vibmod 3140 new

[PAD1] Index=0 ; Controller index (0 = first controller detected) Left Analog X=1 ; Axis index for Left Analog X Left Analog Y=-2 ; Axis index for Left Analog Y (Inverted usually -2) Right Analog X=3 ; Axis index for Right Analog X Right Analog Y=-6 ; Axis index for Right Analog Y (Inverted usually -6) Left Analog X Linear=0 ; Linear coefficient for Left Analog X Left Analog Y Linear=0 ; Linear coefficient for Left Analog Y Right Analog X Linear=0 ; Linear coefficient for Right Analog X Right Analog Y Linear=0 ; Linear coefficient for Right Analog Y Left Analog X DeadZone=0 ; Deadzone for Left Analog X Left Analog Y DeadZone=0 ; Deadzone for Left Analog Y Right Analog X DeadZone=0 ; Deadzone for Right Analog X Right Analog Y DeadZone=0 ; Deadzone for Right Analog Y Left Analog X AntiDeadZone=0 ; AntiDeadZone for Left Analog X Left Analog Y AntiDeadZone=0 ; AntiDeadZone for Left Analog Y Right Analog X AntiDeadZone=0 ; AntiDeadZone for Right Analog X Right Analog Y AntiDeadZone=0 ; AntiDeadZone for Right Analog Y Left Analog X AxisToButton=0 ; Convert axis to button Left Analog Y AxisToButton=0 ; Convert axis to button Right Analog X AxisToButton=0 ; Convert axis to button Right Analog Y AxisToButton=0 ; Convert axis to button D-pad POV=1 ; POV index for D-pad D-pad Up=POV1UP ; D-pad Up mapping D-pad Down=POV1DOWN ; D-pad Down mapping D-pad Left=POV1LEFT ; D-pad Left mapping D-pad Right=POV1RIGHT ; D-pad Right mapping A=1 ; Button mapping (A) B=2 ; Button mapping (B) X=3 ; Button mapping (X) Y=4 ; Button mapping (Y) Left Shoulder=5 ; Button mapping (LB) Right Shoulder=6 ; Button mapping (RB) Back=7 ; Button mapping (Back/Select) Start=8 ; Button mapping (Start) Left Thumb=9 ; Button mapping (Left Stick Click) Right Thumb=10 ; Button mapping (Right Stick Click) TriggerLeft=4 ; Axis for Left Trigger (often Axis 4 or Z) TriggerRight=2 ; Axis for Right Trigger (often Axis 2 or Rz) TriggerDeadzone=5 ; Deadzone for triggers Left Motor=0 ; Vibration motor strength (0=auto) Right Motor=0 ; Vibration motor strength (0=auto) Right Motor Period=0 ; Vibration period Force Enable=1 ; Enable force feedback Force Type=0 ; Force feedback type Swap Motor=0 ; Swap weak/strong motors Parent=PAD1 ; Parent device mapping PassThrough=0 ; PassThrough mode

Common Issues & Fixes

| Problem | Solution | |--------|----------| | No vibration | Run x360ce and the game as same admin level; disable Steam Input for the game. | | Game crashes on launch | Delete xinput1_3.dll, try xinput1_4.dll or rename to xinput9_1_0.dll. | | Controller not detected | Use C:\Windows\System32\ – copy x360ce there temporarily, but better to use game folder. | | Double input (controller + keyboard) | Unhide “Hide x360ce controller” option in Settings → check “Hide virtual controller”. | x360ce vibmod 3

Why Use vibmod 3.1.4.0 over newer x360ce?

: The "vibmod" designation specifically refers to the library's ability to emulate force feedback (vibration) for DirectInput gamepads. Xbox 360 Controller Emulator Setup Instructions for Legacy 3.x X360CE • Xbox 360 Controller Emulator Official x360ce 4