X360ce Vibmod 3140 New -
x360ce vibmod 3.1.4.1 is a legacy version of the Xbox 360 Controller Emulator
- Official x360ce 4.x – No force feedback, but simpler setup.
- XOutput – Converts DirectInput to XInput via virtual controller; vibration is weak.
- WheelDirect – A lightweight alternative specifically for racing wheels.
- Logitech G Hub + vJoy – Complex but powerful for G-series wheels.
Initial Run: Run x360ce.exe as an administrator. The program will prompt you to create a missing xinput1_3.dll file; click Yes. Configuration: Connect your controller before starting the app. x360ce vibmod 3140 new
- x360ce 3140 changelog (0.8)
- VibMod vibration emulator ViGEm (0.7)
- x360ce vs ViGEm compatibility guide (0.9)
[PAD1]
Index=0 ; Controller index (0 = first controller detected)
Left Analog X=1 ; Axis index for Left Analog X
Left Analog Y=-2 ; Axis index for Left Analog Y (Inverted usually -2)
Right Analog X=3 ; Axis index for Right Analog X
Right Analog Y=-6 ; Axis index for Right Analog Y (Inverted usually -6)
Left Analog X Linear=0 ; Linear coefficient for Left Analog X
Left Analog Y Linear=0 ; Linear coefficient for Left Analog Y
Right Analog X Linear=0 ; Linear coefficient for Right Analog X
Right Analog Y Linear=0 ; Linear coefficient for Right Analog Y
Left Analog X DeadZone=0 ; Deadzone for Left Analog X
Left Analog Y DeadZone=0 ; Deadzone for Left Analog Y
Right Analog X DeadZone=0 ; Deadzone for Right Analog X
Right Analog Y DeadZone=0 ; Deadzone for Right Analog Y
Left Analog X AntiDeadZone=0 ; AntiDeadZone for Left Analog X
Left Analog Y AntiDeadZone=0 ; AntiDeadZone for Left Analog Y
Right Analog X AntiDeadZone=0 ; AntiDeadZone for Right Analog X
Right Analog Y AntiDeadZone=0 ; AntiDeadZone for Right Analog Y
Left Analog X AxisToButton=0 ; Convert axis to button
Left Analog Y AxisToButton=0 ; Convert axis to button
Right Analog X AxisToButton=0 ; Convert axis to button
Right Analog Y AxisToButton=0 ; Convert axis to button
D-pad POV=1 ; POV index for D-pad
D-pad Up=POV1UP ; D-pad Up mapping
D-pad Down=POV1DOWN ; D-pad Down mapping
D-pad Left=POV1LEFT ; D-pad Left mapping
D-pad Right=POV1RIGHT ; D-pad Right mapping
A=1 ; Button mapping (A)
B=2 ; Button mapping (B)
X=3 ; Button mapping (X)
Y=4 ; Button mapping (Y)
Left Shoulder=5 ; Button mapping (LB)
Right Shoulder=6 ; Button mapping (RB)
Back=7 ; Button mapping (Back/Select)
Start=8 ; Button mapping (Start)
Left Thumb=9 ; Button mapping (Left Stick Click)
Right Thumb=10 ; Button mapping (Right Stick Click)
TriggerLeft=4 ; Axis for Left Trigger (often Axis 4 or Z)
TriggerRight=2 ; Axis for Right Trigger (often Axis 2 or Rz)
TriggerDeadzone=5 ; Deadzone for triggers
Left Motor=0 ; Vibration motor strength (0=auto)
Right Motor=0 ; Vibration motor strength (0=auto)
Right Motor Period=0 ; Vibration period
Force Enable=1 ; Enable force feedback
Force Type=0 ; Force feedback type
Swap Motor=0 ; Swap weak/strong motors
Parent=PAD1 ; Parent device mapping
PassThrough=0 ; PassThrough mode
Common Issues & Fixes
| Problem | Solution |
|--------|----------|
| No vibration | Run x360ce and the game as same admin level; disable Steam Input for the game. |
| Game crashes on launch | Delete xinput1_3.dll, try xinput1_4.dll or rename to xinput9_1_0.dll. |
| Controller not detected | Use C:\Windows\System32\ – copy x360ce there temporarily, but better to use game folder. |
| Double input (controller + keyboard) | Unhide “Hide x360ce controller” option in Settings → check “Hide virtual controller”. | x360ce vibmod 3
Why Use vibmod 3.1.4.0 over newer x360ce?
- Newer x360ce (v4.x) dropped some older DirectInput vibration APIs.
- Vibmod retains legacy rumble patterns used by games like Fuel, Blur, FlatOut 2.
- Lighter CPU usage on Windows 7/8/10.
: The "vibmod" designation specifically refers to the library's ability to emulate force feedback (vibration) for DirectInput gamepads. Xbox 360 Controller Emulator Setup Instructions for Legacy 3.x X360CE • Xbox 360 Controller Emulator Official x360ce 4