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Introduction
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- Advanced Jiggle Physics: The game utilizes a custom physics skeleton rather than simple pre-baked animations. This means character assets (hair, clothing, and body parts) react dynamically to gravity and momentum.
- Motion Controller Integration: The simulation maps the player’s VR motion controllers directly to in-game "hands." This allows for 1:1 tracking where players can interact with the character model.
- Dynamic Reactions: Instead of selecting an action from a menu, the character responds to where the player touches or manipulates the model. The physics engine calculates the deformation of the model in real-time, meaning pushing, pulling, or grabbing specific body parts yields a physically accurate (within the stylized art style) reaction.
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