Все права защищены. Работает на платформе GloboCS
Here is text regarding the concept of viewerframe mode being exclusive, commonly found in technical documentation for visualization software, game engines, or broadcasting tools.
| Metric | Exclusive Mode | Windowed (Shared) | |--------|----------------|--------------------| | Latency | Usually 1-2 frames less | Higher due to compositor | | Tearing | Controllable via swapchain | Compositor often adds vsync (may increase lag) | | Refresh rate | Can switch dynamically | System-defined | | Color depth | Full control (10-bit, HDR) | May be clamped by compositor | | Performance | No compositing overhead | Extra copy/blend pass | viewerframe mode exclusive
Demystifying Fullscreen Optimizations - DirectX Developer Blog Here is text regarding the concept of viewerframe
However, if you are building a high-frequency trading visualization, a VR simulation, or a competitive fighting game frame-timer—viewerframe mode exclusive is still the golden standard for pure throughput. If the game minimizes instantly: You are in
Are you working in a specific environment like Visual Studio, SSRS, or a different platform like IBM Datacap? Get started with Report Viewer controls - Microsoft Learn