View Forum - Growth And Shrink Games 'link' -
The "View forum - Growth and Shrink Games" typically refers to online communities dedicated to games—often RPGs or text-based adventures—centered on characters changing size
Implement "Apples" or items that trigger size changes over time. 💡 Tips for New Members Read the Wiki: Many forums have a Community Wiki that documents popular games and tropes. Use Search: View forum - Growth and Shrink Games
Key mechanics
- Size states: Define discrete states (e.g., Tiny / Small / Normal / Large / Giant) or continuous scaling. Discrete is easier to balance; continuous offers emergent play.
- Scale-specific abilities: Each state grants/limits abilities (e.g., tiny fits gaps and stealth; large deals more damage and can push obstacles).
- Momentum and physics: Mass/velocity should scale plausibly—larger size increases momentum but reduces agility; tiny characters are nimble but fragile.
- Resource or trigger control: Decide how size changes occur (consumable items, cooldown ability, environmental triggers, timed powerups, or enemy-induced).
- World proportionality: Environments must reflect scale—furniture, terrain, NPCs, and hazards change meaningfully with player size.
- Threat and reward balance: Larger size might let players dominate but create bigger targets; smaller size grants access but increases vulnerability.
Aryion (Weight Gaming): This is one of the largest hubs for games featuring size-changing mechanics. It includes specific sub-forums for RPGs, adventures, and flash-style games. The "View forum - Growth and Shrink Games"