Sly Cooper - Thieves In Time -pcsa00068- -ntsc- Site
Released in 2013, Sly Cooper: Thieves in Time (PCSA00068) is the first title in the series developed by Sanzaru Games
Picking up immediately after the events of Sly 3: Honor Among Thieves, the story begins when Bentley, the gang's resident genius, notices that the pages of the Thievius Raccoonus—the ancient book of Cooper family secrets—are physically vanishing. To save his family legacy, Sly Cooper must come out of his "retirement" (and leave behind his feigned amnesia) to reunite with Bentley and Murray for a humorous time-traveling adventure. Players travel to various historical eras, including: Feudal Japan: Encountering Riichi Cooper. The Wild West: Meeting Tennessee Kid Cooper. Prehistoric Times: Rescuing the brute-force ancestor "Bob". Gameplay Mechanics on PS Vita Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
The frame rate is capped at 30 FPS (compared to the PS3’s 60 FPS). While purists noticed the difference, the stability on the PCSA00068 cartridge is solid. There are very few noticeable frame drops even during the chaotic “Great Ancestors” boss fights. Loading times are respectable for 2013 handheld hardware, averaging 7–10 seconds between major zones. Released in 2013, Sly Cooper: Thieves in Time
PCSA00068 vs. The PS3 Version: The Vita Differences
The most common question for collectors searching for PCSA00068 is: How does the portable version stack up against the PS3 original? is the fourth major installment in the celebrated
Sly followed clues stitched into the city: coins stamped with impossible dates, a pocket watch that ticked backward, a scrap of blue fabric snagged on a railing. Each clue led deeper into the ancestor’s pattern: a trail of small thefts that rewrote minor events to weaken the Coopers’ legacy, removing allies and erasing mentors from existence.
Back in the present, the museum roof was the same chill it had always been. The anchor sat in Bentley’s lab, safely scrubbed and sealed. Carmelita returned to her beat, unaware of how close time had come to unraveling. Sly looked at his reflection in a dark window and saw not just his mask, but the passing of an entire family’s shades and choices.
- Bentley’s Hackpack (Complete all Hackpack minigames) – The hardest due to the Vita’s smaller analog dead zones.
- Shopaholic (Purchase all abilities) – Grindy. You will need to replay earlier levels for coins.
- Time Stood Still (Complete the final boss without being hit) – Easier on Vita because the screen is smaller, making enemy patterns easier to read.
is the fourth major installment in the celebrated stealth-platforming series, marking a significant transition as the first core entry developed by Sanzaru Games instead of original creators Sucker Punch Productions. Released on February 5, 2013, for the North American (NTSC) region, this version specifically identified by the product ID PCSA00068 refers to the digital PlayStation Vita release available via the PlayStation Store. Game Overview and Narrative