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FCAT 2.0 Historical

0.17.0.2: Rtgi

Subject: RTGI (Ray Traced Global Illumination) - Version 0.17.0.2

Classification: High-Fidelity Graphics Injection / ReShade Add-on Developer: Pascal Gilcher (Marty McFly) Status: Legacy / Superseded (Current public versions are significantly higher)

Suddenly, the neon signs of the Vinewood strip bled into the puddles with a terrifyingly accurate shimmer. Every bounce of light, every shadow softened by the ray-tracing, made the world feel tangible. rtgi 0.17.0.2

Today, while considered "super old", it remains a piece of modding history often archived by the community for its compatibility with classic ReShade configurations. Subject: RTGI (Ray Traced Global Illumination) - Version 0

Expect the community to port this shader to Reshade 6.5 and eventually RenderDoc for offline rendering workflows. this release focuses on three pillars:

Architectural and algorithmic notes

  • RTGI.fx
  • MartinoShaders/ (folder containing math and noise functions)

For Simulation/Exploration (Microsoft Flight Simulator, House Flipper)

  • Bounce Count: 4
  • Ray Length: 1.0 (max)
  • Enable Full Color Bleed: On (simulates light bouncing off cockpit interiors or colored walls)
  • Performance Mode: Off – you want maximum fidelity.

2. Prerequisites

  • ReShade 5.x or 6.x with full depth buffer access
  • RTGI 0.17.0.2.fx file (plus its texture and include dependencies)
  • A game that provides usable depth buffer (most 3D games, except many Unity titles without workarounds)

RTGI 0.17.0.2 arrived as a "quality-of-life and stability" hotfix in late 2024/early 2025 (depending on release channels). According to the developer’s notes on GitHub and Patreon, this release focuses on three pillars: