Reshade Rtgi 0361 Full Updated

I notice you’re referencing “ReShade RTGI 0361 full” — this appears to be a specific version of the ReShade RTGI (Ray Tracing Global Illumination) shader by Pascal “Marty McFly” Gilcher.

(which looks like part of your search query) actually corresponds to the reshade rtgi 0361 full

Depth Buffer Access: RTGI requires access to the game’s "depth map" to know where objects are in 3D space. I notice you’re referencing “ReShade RTGI 0361 full”

If you are playing a game from 2015 or earlier and want to give it a graphical facelift without buying a new GPU, RTGI 0.361 Full is a remarkable piece of software engineering. It proves that ray tracing is not just a hardware gimmick but a mathematical technique that can run on older cards. Step Size: The distance between ray steps

Conclusion

A. Ray Tracing Settings