Mortal Kombat 4 (1997) was the franchise's first jump into 3D, trading digitized actors for polygons and introducing weapons. While it faced criticism for its "blocky" graphics, it remains a cult favorite for its unintentionally hilarious cinematic endings and fast gameplay 🕹️ Key Features & Gameplay : Introduced side-stepping and 3D movement to the series. Weapon System
References
Returning Veterans: Liu Kang, Sonya Blade, Johnny Cage, Raiden, Sub-Zero, Scorpion, Jax Briggs, Kano, Reptile, and Kitana.
Newcomers:
1. Key Mechanics (Refined)
A. 3D Movement with a "2D Soul"
Side-Stepping (3D): Tap Up/Down to dodge into the background/foreground. No full 3D arena roaming – keeps combat focused.
"Kombat Line": Attacks automatically track the opponent's plane, but throws and certain specials can whiff if side-stepped at the right moment.
Run Toggle (Classic): Hold a button to run in 3D space, enabling corner carries and juggles. Running attacks have increased chip damage.