This guide assumes you are familiar with basic game mechanics and focuses on why certain choices work now after recent nerfs to things like Rapid Punches, Jus Karita, and Reinforce.
Hit-and-run Windows: Use quick hit combos (2–3 strikes) then immediately dash/tele out to avoid counter-burst. Light weapons should rarely engage in long commit animations.
Reset Conditioning: Train opponents to expect a retreat—punish their predictable pursuit with immediate dash-through or airborne follow-ups.
Micro-Zoning: Use weapon reach to force step-ins; feint attacks to bait counters, then punish with fast punishers.
Stagger Management: Capitalize on patched stagger values—time a light stagger (small hit) to interrupt big-chunk channeling spells or heavy attacks.
Resource Control: Keep your stamina/endurance near thresholds; avoid being caught with low stamina. Use short interactions to conserve.
Mix-ups: Alternate ground poke, short air juggles, and low-profile feints (crouch/short hops) to break reaction patterns.
Verticality Abuse: Use map height—drop-ins after baiting dodge, or retreat to ledges for reset windows.