GameMaker Studio 2: Unlocking the Power of Game Development with GML
Math
lengthdir_x(len, dir)andlengthdir_y(len, dir)– Trigonometry without the headache. Moves a pointlenpixels at angledir.
Part 7: Debugging Like a Pro
GML can be frustrating because it doesn't always crash loudly—sometimes variables just become undefined.
function move_towards(target_x, target_y, speed)
var dx = target_x - x;
var dy = target_y - y;
var dist = point_distance(x, y, target_x, target_y);
if (dist > 0)
x += dx / dist * speed;
y += dy / dist * speed;
// Bottom-Right (Front)
draw_vertex_color(_x - _xc + _w, _y - _yc, _col_edge, 1);
// Top-Right (Front)
draw_vertex_color(_x - _xc + _w, _y - _yc + _h, _col_edge, 1);