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| Issue | Root Cause | Fix | |-------|------------|-----| | Crashes on low‑end GPUs | Unchecked shader feature level | Runtime fallback to a simplified shader path. | | Memory leaks on scene load | Persistent asset handles | Adopt RAII pattern in C++ and integrate Valgrind leak detection in CI. | | Audio desynchronization on Windows 7 | Out‑of‑date DirectSound wrapper | Replace with XAudio2 shim compatible with legacy OS. |