The Ultimate Guide to Achieving 100% Completion in Crash Bandicoot N. Sane Trilogy

For many gamers of the late 90s, the name Crash Bandicoot evokes a specific kind of nostalgia: the smell of pizza, the whir of a PS1 disc drive, and the unique agony of jumping over a bottomless pit for the hundredth time. In 2017, Vicarious Visions resurrected the marsupial with Crash Bandicoot N. Sane Trilogy, a ground-up remake of the first three games. While the graphics were stunning and the gameplay faithful, returning fans quickly discovered a harsh truth: this trilogy is brutally hard.

DLC: Completing the "Stormy Ascent" level adds an extra gem and relic, pushing the total to 105%. Crash Bandicoot 2: Cortex Strikes Back (102% Max): Crystals: Collect all 25 Power Crystals. Gems: Collect all 42 gems.

Warp Hazard

  1. The Citadel: Collect 20 gems and 1 relic.
  2. The Atmosphere: Collect 20 gems and 1 relic.
  3. The Final Showdown: Collect 20 gems and 1 relic.

Find hidden portals that lead to secret levels or alternative paths. 2. Going Beyond: The 105%+ Completion The N. Sane Trilogy adds Time Trials

Minutes bled into seconds. He reached the final corridor—a gauntlet of fire jets, crumbling stone, and a relentless bird throwing Wumpa fruit at his head. One mistake. Just one. But tonight, his thumbs were poets.

Cortex Strikes Back

  1. The Great Bay: Collect 15 gems and 1 relic.
  2. Dingodile's Lair: Collect 15 gems and 1 relic.
  3. The Ice Top: Collect 15 gems and 1 relic.

Tips for Your 100% Run

  1. Do Levels Backwards: If a level is too hard, skip it and return with power-ups (especially in Crash 3, where the fruit bazooka helps break distant crates).
  2. Sound is Key: Every destructible crate makes a distinct wooden knock sound. If you hear a ding instead, you missed a metal crate.
  3. The "Deathless" Trick for Crash 1: If you die, immediately pause and select "Restart Level." Dying and continuing from a checkpoint voids the gem, but restarting does not.
  4. Watch Speedrunners: If you are stuck on a Gold Relic, watch a 30-second clip of a speedrunner. Their pathing shortcuts will save you hours.
  5. Take a Break: Seriously. If you attempt "Stormy Ascent" 50 times in a row, you will plateau. Sleep on it.

Dr. Neo Cortex, who had promised him it was impossible, materialized on a nearby screen, jaw dropping so far it was practically a new level mechanic. “This isn’t—how—” he stammered, then dissolved into a stream of indignant curses as the crowd cheered. Crash, chest heaving, simply spun once — the same spin that had felled a hundred bosses and toppled a thousand crates — and raised a victory fist.

  • Pill-shaped collision makes rope-walking in “The High Road” harder than PS1 original.
  • Time trials in CB1 – originally not present – clash with level design not built for speed (e.g., “Fumbling in the Dark” with slow lantern mechanic).
  • Unified saving allows retrying without password systems, reducing frustration but also reducing stakes.
  • Stormy Ascent added post-launch, raising maximum possible completion from 100% to 101% (unacknowledged by game UI).