Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Charmsukh Chawl House 2 is a 2022 Indian adult drama web series produced as part of the "Charmsukh" anthology by Ullu. It was officially released on the Ullu App on February 25, 2022. Overview and Plot
The narrative explores whether Rohit's long-standing desires will finally be realized or if his fantasies will take an unexpected and complicated turn within the family dynamic. Cast and Crew charmsukh chawl house 2 2022 ullu original fix
Marital Strain: The series also touches upon the strained relationship between Renu and Bhanu, with Bhanu appearing disinterested or fatigued, leaving Renu emotionally unfulfilled. 📺 Series Details Release Date: February 25, 2022. Charmsukh Chawl House 2 is a 2022 Indian
The series serves as a sequel to the 2021 series Chawl House and continues the story of Rohit and Renu. with Bhanu appearing disinterested or fatigued
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling