Here are a few ways you could draft a post for BattleTech: A Time of War Companion
Provides new ways to approach combat with custom ordnance for personal weapons. Support Vehicles BattleTech- A Time Of War Companion.pdf
However, this system is not without its detractors. By removing the random element, the game loses some of its "sim" nature—players are no longer discovering a character through their history but building a stat block. Yet, for groups looking to integrate BattleTech RPG sessions with more modern RPG sensibilities (like D&D 5e or Pathfinder point-buy equivalents), this chapter is the bridge. Here are a few ways you could draft
The core rulebook’s life module system is great, but it can be restrictive. The Companion introduces Point-Buy Customization and Stage 0: Early Life. You can now generate characters with specific genetic engineering backgrounds (prototypes for the Clans) or survivors of planetary devastation. More importantly, it fixes the "skill inflation" problem, allowing for grittier, low-powered campaigns where a single laser pistol shot is terrifying. Tone: The Companion supports both gritty, realistic military
Has anyone integrated the new vehicle or infantry rules into their sessions yet? Looking for tips on how to balance the new tech!
If you only play MechWarrior: Destiny or occasional one-shots, skip this—it’s too crunchy. However, if you are running a gritty, long-term A Time of War campaign that involves espionage, vehicle battles, or character progression from Green to Elite, this Companion is mandatory.