Autosplitter Choppy — Orc
In the speedrunning underworld of the pixelated dungeon, Orc wasn’t known for his strength, but for his Autosplitter. While other heroes relied on manual stopwatches and shaky thumbs, Orc had a magical, ethereal clock fused to his very soul that knew exactly when he touched a level-exit portal.
Key design details
- Robust memory signatures: Use pointer chains or pattern scanning so the autosplitter survives game updates that shift addresses.
- Debounce/load handling: Detect and ignore splits during loading screens or when values are transient.
- Configurable segments: Allow the runner to enable/disable particular autosplits and map them to desired segments.
- Fail-safes: Provide manual split hotkey passthrough and an option to disable autosplitting mid-run.
- Logging & debug mode: Log detected events and memory reads to help tune thresholds and troubleshoot mis-splits.
Testing and validation
- Test across multiple runs to ensure splits happen only once per intended event.
- Use debug logging to compare in-game events to autosplit triggers.
- Validate with community or moderators for official PB submission rules when using autosplitters.
Accuracy and Efficiency: Autosplitter ensures accurate split detection, reducing the margin for error that comes with manual timing. This efficiency enables players to focus on optimizing their runs rather than managing their timer. Autosplitter Choppy Orc
- LiveSplit and the game both need admin rights to read memory addresses properly.