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Chains — Anno 1701 Production

Master the Flow: A Complete Guide to Anno 1701 Production Chains

Chain 10: The Jewelry Chain (Highest Luxury)

  • Buildings: Gold Mine + Smelter + Jeweler
  • The Chain: Gold Mine → Gold Ore → Smelter → Gold → Jeweler → Jewelry.
  • Ratio: Strictly 1:1:1, but Gold mines are the rarest resource in the game.
  • Critical Dependency: You also need Gems. Gems are found only via diving on shipwrecks or trading with the Sultan. You cannot produce gems. Therefore, you must hoard them.
  • Reality Check: Most players never build this chain. It is cheaper to buy jewelry from the neutral AI and tax your Aristocrats at 50%.
  1. Workforce and happiness interactions
  • Inputs: Iron (smelter) and Timber.
  • Consumers: Workers and production buildings need tools for efficiency; required to unlock next tiers.
  • Notes: Tools are a persistent bottleneck; prioritize enough toolmakers and steady iron/timber supply.

3. The Food Chain

  • Chain: Fisherman's Hut $\rightarrow$ (No processing required).
  • Deep Fried Fish: Fisherman's Hut $\rightarrow$ Smokehouse.

    Minimize "Road Time": Place your processing buildings (like the Bakery) closer to your Market Buildings than the farms. This ensures the finished product reaches your citizens faster. 3. Management of Raw Materials anno 1701 production chains

    Part 1: The Golden Rules of Production Chains

    Before diving into specific buildings, you must understand three core mechanics unique to Anno 1701: Master the Flow: A Complete Guide to Anno

    However, most advanced goods (like Cider or Tools) require two different raw materials. This changes the math to 2:1 or 1:2. Buildings: Gold Mine + Smelter + Jeweler The

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