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Anno 1404: Venice – The Complete Strategy Guide
Anno 1404 (known as Dawn of Discovery in North America) is widely considered the pinnacle of the Anno series. While the base game offers a relaxing economic simulation, the Venice expansion adds the "Intrigue" system, multiplayer co-op, and a new faction, fundamentally changing how you manage your empire.
V. City Planning and Aesthetics
Efficiency is key, but Anno 1404 rewards beauty. Happy citizens pay more taxes. Anno 1404 Venice Guide
The Merchant’s Reach: A Guide to Anno 1404 Venice Anno 1404: Venice Anno 1404: Venice – The Complete Strategy Guide
Anno 1404 Venice: The Complete Guide
Table of Contents
- Introduction & Core Philosophy
- Starting the Game & Map Selection
- First 30 Minutes: The Foundation
- Peasants, Citizens, and Patricians (Occidental Chain)
- Nomads, Envoys, and the Orient
- The Noble and the Final Tiers
- The New Venice Features: Espionage, Diplomacy, and the Council
- Economy Management & Production Ratios
- War, Navy, and Island Conquest
- Advanced Tips & Common Mistakes
- Multiplayer Strategies (Venice Exclusive)
New Ships: The Small and Large Tradesman Cogs are exclusive to Venice and provide excellent cargo capacity for your trade routes. Essential Early-Game Tips First Minutes: Immediately sell your starting 10 fish to Lord Northburgh Introduction & Core Philosophy Starting the Game &
A. Attainments (The Venetian Talents)
Instead of the standard "Prestige" system used by the Occidental and Oriental factions, Venice uses Attainments. These are passive buffs unlocked using "Talent Points" earned by settling islands and completing quests.
- Diversify exports: Spice, wine, glass, and later coffee/porcelain are high-value.
- Build specialist production chains (e.g., glassworks fed by sand + coal) and ensure steady supply lines.
- Use trade offices/consulates to sell excess goods at premium rates and undercut rivals for diplomatic leverage.
The Perfect Starter Island (Medium/Large)
- North side: Occident houses (Citizens/Patricians).
- South side: Nomad houses (Bedouins) + Vizier buildings.