A Village Targeted By Barbarians - A Simulation... May 2026
A Village Targeted by Barbarians — A Simulation
Concept summary
A short interactive simulation/story scenario where a peaceful village must respond to an imminent barbarian raid. Mixes resource management, decision-making, and roleplay elements for tabletop, classroom, or solo writing/gameplay.
But so do you. You remember the shepherd’s name. You remember the cost of hesitation. And you click “Restart”—not because you enjoy the pain, but because you want to see if you can save the well next time. A Village Targeted by Barbarians - A Simulation...
Example Playthrough (short)
Turn 0 (Night): Watch reports smoke in distance. Village Head orders evacuation of women/children to riverside groves; Captain readies 15 fighters on walls; smith hastily forges extra spears (+2 weapons). Dawn: Raiders attack main gate. Combat roll: Village (d20+10) vs Raiders (d20+12). Raiders win by 4 → gate breached, palisade damaged, 8 defenders killed. Villagers set ambush in forest on enemy flanks next turn. Midday: Ambush check succeeds; barbarians take 10 casualties and morale drops. War-chief orders retreat after looting outlying cottages. Outcome: Granary partially looted (−30 food), population 12 killed (6.7%). Result: Partial win; village survives but weakened. A Village Targeted by Barbarians — A Simulation
Missions: Embark on tasks to earn "Contribution" points for the village's survival. You remember the shepherd’s name